![]() ![]() (They might think other groups knew or they might not have shared because they want to win. 'Clarity' is the topic of discussion on this - "We can miss out on things if we're not clear." And when some groups get the scoring details and do/did not share the information, we can discuss this dynamic as well. If groups did not catch this there can be some powerful emotions. The 20 & 30 'BONUS' points are added to the base score of 10 points for the minimum five-letter word. If it doesn't come up (if no questions are asked about it - if someone does ask for clarification, I give it), I wait until after the last 'Planning & Playing' process to bring it up. NOTE About SCORING - There is a little nuance to the scoring. In what ways does it matter to you about the 'scores' of other groups?.How are you feeling about your score in comparison to other groups?.How was your score? Good? Not so good? Excellent? Could have been better?.What is your opinion about rules? What if we didn't have any rules - what would that be like?.If you didn't score a 5, what rules were difficult to follow?.On a scale of 1 to 5, 5 being 100%, how well did you follow the Rules?.Which strategies worked for you during the timed round? Which strategies did not and why?.What strategies did you come up with during your planning session?.Before asking some questions about the overall 'Planning & Playing' process I wait until everyone is done with their math (this could take a minute) and then I ask groups to share out their scores. When the two minute scoring round is over I ask each team to score themselves based on the point values listed on the Rules Card. I'm looking for things we can talk about after the timed round. Then I give them the "GO!" for the two-minute scoring round.ĭuring the two-minute scoring round(s) I observe how they 'play the game' - are teams following the rules. When the four minutes expires I get their attention and ask for any final questions. Then I start the four minute timer.ĭuring the planning phase Teams can ask me questions, which I may or may not answer depending on the question - I avoid solving any 'problems' for them. I tell them nothing can be written down during the planing phase. When I use Alphabet Soup, I create the small teams and then give each one a set of 26 letters (which you could make yourself, of course), pen and paper along with one Rules Card (PDF above) and then give them four minutes to plan before the first timed round. ![]() Words spelled out with the letter tiles must be written on paper to be counted in the end.ġ0 Points are earned for each word spelled (minimum of 5 letters).Ģ0 Bonus Points are earned for each word longer than 8 letters.ģ0 Bonus Points are earned for each word longer than 10 letters. NOTE: Words can only be used once in their singular or plural form (e.g., Plate or Plates - both cannot be listed).Ĥ. Words may not be repeated and must be spelled out in their entirety to be counted. Teams may only use one set of 26 letter tiles - A to Z.ģ. Teams are challenged to spell out - using the letter tiles - as many different words as possible in two minutes.Ģ. Needs & Numbers: You'll need one Alphabet set (26 letters), one Rule Card (PDF download below), a few sheets of paper, (a clipboard if you have some), and a pen for each group of 3 to 5 players.ġ. (Chris Cavert: During the brainstorming session words may not be written down - it's a verbal storming only.) Teams may brainstorm words for as long as they want before performing the task. (Chris Cavert: In other words, letter tiles must be moved into a line that spells out the word to be scored - you can't just shout out words without moving the tiles into place.) Words must be spelled out in their entirety on the ground using the letter tiles in order to count for points. The goal for each team of 3 to 5 players, is to spell as many words as possible in two minutes. Alphabet Soup (from Chris & Jim's Handout with some slight editing) ![]()
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